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Your Benevolent Dictator Wednesday, 06:55 pm

While you're unsure as to whether or not the haunt is dormant, you do know that dousing an affected area in holy water is often a good way to make sure. (in this case, regardless of whether or not it's safe to enter, 9pts of positive energy damage will make sure it's out of commission)

"Unatti" Wednesday, 07:26 pm

Female

Vitals:

HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2

Witch

Would an Occult roll work for knowing about haunts?

Unatti sighs loudly as Epperson struggles to get his wand to work. She quickly mixes together a healing potion, and hands it to the dwarf. "Drink." She says in a tone that brooks no backtalk.

As before, Epperson can roll his healing, it's 1d6

Your Benevolent Dictator Wednesday, 07:28 pm

@Unatti: As I told Epperson a few days ago, both Knowledge (occult) and Lore (curses) can give some information about haunts.

"Unatti" Wednesday, 07:34 pm

Female

Vitals:

HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2

Witch

1d20 + 8 ⇒ (12) + 8 = 20 Occult

Your Benevolent Dictator Wednesday, 08:52 pm

@Unatti: Based on the psychic energies lingering on Epperson, you believe this haunt is connected to Pentheru's guards. Something about a mob, a last stand, and the resulting chaos inside.

Epperson, son of Epper Yesterday, 02:13 am

Dwarven Ravenlord Malefactor 2

Vitals:

HP 12/18* (NL) | AC 17 (15) T 9 FF 17 (15) | F +2 R +2 W +5 | BAB +1 CMD 12 MSD 11 PSD 15 | Init -1 | Perc +3

Abilities:

Hit Dice 2/2 | Strife Pool 4/4

Epperson looks up at the witch as she reluctantly hands over a healing draught.

"I am appreciative." He quaffs the potion.

Healing: 1d6 ⇒ 6

The dwarf immediately looks better. "Alright, let's try this again." He twirls the wand and attempts to activate it.

Use Magic Device: 1d20 + 8 ⇒ (19) + 8 = 27
Healing: 1d8 + 1 ⇒ (4) + 1 = 5

The welts visibly begin to reverse their purple swelling, almost fading from sight.

Aerith Lithanel Yesterday, 06:08 am

Wounds (0) HP (14) AC (15/13/12) Saves (0/3/4, +2 vs enchantment, +1 vs divine) SP (7/8) Perception (+3) Dragonborn Sorceress (2)

Aerith breathed a sigh of relief at seeing the dwarf safe and sound, as well as Unatti showing that she did, in fact, care.

Knowledge Occult: 1d20 + 10 ⇒ (13) + 10 = 23

"It might make sense to go out and purchase holy water." She said. "I've read that it is an effective way of dealing with such apparitions."

Tribim Yesterday, 06:44 am

Male Catfolk Rogue 2

Vitals:

HP 11/15 | AC 17 T 16 FF 14 | F +2 R +6 W +2 | CMD 14 PSD 15

Abilities:

Hit Dice 2/2 | Feint +6 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +7 | Disable device +10

nija'd by Aerith, will edit.

Realizing Mahmoud is pulling out a crowbar, Tribim tries to help by pushing from the other side as Mahmoud pulls. Nodding in agreement as the juggler explained they couldn't leave him. Tribim knows it wouldn't be right to leave Epperson, even if he was a stinky little fellow. Smiling to himself as he realizes the dwarf has started to grow on him. Seeing Mahmoud put his ear against the door, Tribim does the same, but isn't able to hear much.

Feeling the doors begin to open he jumps back as Mahmoud rushes to Epperson's side. Trying not to chuckle as the dwarf shakes the wand, Tribim listens as Epperson explains what happened. Nodding in agreement with Mahmoud, 'Anxious' was not how he was feeling. But he was curious. Relieved to see Unatti give the dwarf a potion to drink, at least she hadn't really decided not to help him anymore.

As Aerith speaks about holy water helping, Tribim doesn't doubt that she's right, but he'd be a little disappointed if they can't snoop around a little. Trying not to pout, he asks, "Does that mean we can't look around some more? I mean we're already here, right?"

Aerith Lithanel Yesterday, 08:17 am

Wounds (0) HP (14) AC (15/13/12) Saves (0/3/4, +2 vs enchantment, +1 vs divine) SP (7/8) Perception (+3) Dragonborn Sorceress (2)

"Dwarves are notoriously resistant to magic." Aerith replied. "If Epperson fell prey to a haunt, then it bodes ill for us. The haunts will not go anywhere, and it is safer for us to explore these ruins when we are properly prepared. Most of us can wait at the entrance to defend our find, while a few of us go and buy the holy water."

Epperson, son of Epper Yesterday, 12:32 pm

Dwarven Ravenlord Malefactor 2

Vitals:

HP 12/18* (NL) | AC 17 (15) T 9 FF 17 (15) | F +2 R +2 W +5 | BAB +1 CMD 12 MSD 11 PSD 15 | Init -1 | Perc +3

Abilities:

Hit Dice 2/2 | Strife Pool 4/4

"Yeah....," Epperson says, struggling to shrug off his pack, "I've got some holy water here." The dwarf produces four vials of the stuff.

"That's a mighty good idea, Aerith. I bought these to fend off walking and flying undead. Didn't think about other restless spirits."

He hands over a phial to Aerith.

Tribim Yesterday, 12:38 pm

Male Catfolk Rogue 2

Vitals:

HP 11/15 | AC 17 T 16 FF 14 | F +2 R +6 W +2 | CMD 14 PSD 15

Abilities:

Hit Dice 2/2 | Feint +6 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +7 | Disable device +10

Smiling when he sees Epperson produce the holy water, Tribim walks over, resting his paw on the dwarf's shoulder and says, "Epperson, you're a genius." Looking enthusiastic at those clearly smarter than himself. You know who you are "What do we do now?"

Mahmoud the Blade Yesterday, 12:43 pm

M N human fighter 2 | HP 20/20 | AC19 T18 FF15 | F+5* (+2 vs death) R+4* (+1 ruins) W+2* (+1 fear) | CMD18 PSD13 | init+4* (+2 ruins) | Per+4 SM+4 | HD 2/2 MF 1/1 Stm 4/4 | conditions: none | effects: none

Mahmoud silently considers Aerith's suggestion for some of them to go and purchase holy water, reluctant to leave the site now that they're here but also aware that they could be in trouble without it. When Epperson produces the vials while he is making up his mind, Mahmoud breathes a sigh of relief. "Shall we go back in, then? Or we could start with the grounds and the outer buildings, if we want to wait to tackle the haunted interior."

Epperson, son of Epper 02:15 am

Dwarven Ravenlord Malefactor 2

Vitals:

HP 12/18* (NL) | AC 17 (15) T 9 FF 17 (15) | F +2 R +2 W +5 | BAB +1 CMD 12 MSD 11 PSD 15 | Init -1 | Perc +3

Abilities:

Hit Dice 2/2 | Strife Pool 4/4

”Oh I recommend we use this holy water now in this entrance area to avoid the return of the restless spirits.” Epperson picks up his discarded flail and shield.

Tribim 04:55 am

Male Catfolk Rogue 2

Vitals:

HP 11/15 | AC 17 T 16 FF 14 | F +2 R +6 W +2 | CMD 14 PSD 15

Abilities:

Hit Dice 2/2 | Feint +6 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +7 | Disable device +10

Looking at the fresh bruises on Epperson's face Tribim Liking the idea of using the holywater to avoid the return of the restless spirits. Seeing Epperson going to pick up his gear, he offers, "Epperson, do you want me to hold the holy water?" Blinking he asks, looking from Epperson to the others, "What will we have to do with it?"

Epperson, son of Epper 11:57 am

Dwarven Ravenlord Malefactor 2

Vitals:

HP 12/18* (NL) | AC 17 (15) T 9 FF 17 (15) | F +2 R +2 W +5 | BAB +1 CMD 12 MSD 11 PSD 15 | Init -1 | Perc +3

Abilities:

Hit Dice 2/2 | Strife Pool 4/4

”I gave a phial to Aerith,” Epperson mentions. ”I’ve got the rest handy should we need it.”

Tribim wrote:

”What will we have to do with it?"

”You just pour it out in the area where the haunt manifests. I think that door that became impassable is probably a good target.”

Aerith Lithanel 12:07 pm

Wounds (0) HP (14) AC (15/13/12) Saves (0/3/4, +2 vs enchantment, +1 vs divine) SP (7/8) Perception (+3) Dragonborn Sorceress (2)

Aerith nodded happily at being given the vial. Then, in an abundance of caution, she used her telekinesis to apply the holy water, lest the haunt manifest again by the presence of the living.

Mahmoud the Blade 6 hours, 44 minutes ago

M N human fighter 2 | HP 20/20 | AC19 T18 FF15 | F+5* (+2 vs death) R+4* (+1 ruins) W+2* (+1 fear) | CMD18 PSD13 | init+4* (+2 ruins) | Per+4 SM+4 | HD 2/2 MF 1/1 Stm 4/4 | conditions: none | effects: none

Mahmoud silently watches Aerith cleanse the haunt, and then shifts conspicuously. He raises his eyebrows to the group and turns his left palm upwards, as if to say "Shall we proceed?"

"Unatti" 5 hours, 48 minutes ago

Female

Vitals:

HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2

Witch

"I believe we'll need more than one vial to fully cleanse the haunt. Epperson, would you do the honors?"

I believe holy water deals 2d4 vs a haunt, and I think we need to deal 9 damage to destroy it.

Your Benevolent Dictator 2 hours, 34 minutes ago

Unatti is correct. Since you're not currently in combat, we can use the average damage (5) to keep the vials from being wasted by a bad roll. :-)

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